

Even though I had access to secondary weapons throughout I always felt comfortable using the whip. Though she eventually has access to more toys, her whip is a good catch-all area-of-effect whirlwind that works well out of the gate. Dodging and double-jumping are what you’re going to be doing most often, and swapping between forms really reminds me of a certain Capcom hero in the best ways.
#DARKSIDERS III CREDITS SERIES#
Still, I worried quite a bit in the buildup for Darksiders III that they would both do right by the series and give Fury a distinctly different feel from the rest of her comrades: just as Death did when juxtaposed to War.įury is more like Death in that her mobility is her biggest strength but also sports the restrained movements of War.

Gunfire Games isn’t entirely green in the arena of action as they are comprised of many developers of the original series and more recently worked on the Darksiders II remaster.

However, it seems like sparing the Lord of the Hollows is the more important of the two decisions, since aquiring the Stone Sigil is the determinant for whether or not you'll see the extended ending and alternate post-credits scene.Naturally for these Darksiders titan-level encounters you need a good combat base. Darksiders III - Which Choice to make?īased on the achievements, cutscenes, and unique items involved, it seems like the decision to Kill Abraxis and Spare the Lord of the Hollows sits as the best possible option, netting all unique items and achievements. The post-credits scene will also change slightly. Sparing the Lord of the Hollows: This is the necessary choice to make in order to receive both the achievement A Parting Gift as well as the key item Mysterious Stone Sigil. Having the sigil in your inventory will slightly change a few moments of dialogue in the ending cutscenes with the Charred Council as well as at the Maker's Forge. However, succeeding in this way doesn't result in any other notable rewards to this point. Killing the Lord of the Hollows: This will result in another easy optional boss fight. Seemingly regardless of your outcome in The Scar, you'll be presented with another choice here, either to spare the Lord, or to kill him: He won't have much to say until you've either spared or killed the demon. Simply return to the Lord of the Hollows chamber via the Serpent Holes after meeting with Abraxis. Darksiders III - Spare or Kill the Lord of the Hollows This will result in obtaining the item Soul of Abraxis, which you are then tasked to returning to the Lord of the Hollows. Killing Abraxis: Killing Abraxis will result in a surprisingly easy optional boss fight where you'll slay the demon on the spot. There doesn't seem to be much else in terms of rewards for this outcome, other than a little bit of a throwback to the first game. Here's the outcome of each decision:Īgreeing to kill the Lord of the Hollows: In this choice, you'll avoid a fight with Abraxis, and receive an additional cutscene with him, where he introduces his servitude to the Destroyer. You'll receive the achievement Demon Meddler for making it this far.Īfter a short dialogue, you'll be given a simple binary choice, to agree to kill The Lord of the Hollows, or to kill Abraxis instead. In here, take the elevator to the top to reach the charismatic demon. Use Thunder Hollow to reach the opening adorned with a bunch of red demonic horn-like structures. If you've reached the Tempest, you've gone too far. Rejuvenation and Invigoration Core LocationsĪbout halfway through The Scar, after the area with a bunch of loose wooden scaffolding, you'll be at a point where you need to take a tornado to cross a gap to continue onwards.Note that this guide will have some minor spoilers for the story of Darksiders III.Ĭheck out our other guides for Darksiders III: You'll miss your opportunity to complete this section of the game if you enter the rift near the Haven - South End Vulgrim point to fight Pride, so make sure to do this ahead of that point.
